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### Description
I noticed some things that we need to address before v3.0.0 w.r.t. configuration or the official image, and documentation; this is just a quick list, but there may be more;
- [ ] #…
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Itemsadder has its own file in map files, called region (so there are 2 region files, one in world -> itemsadder -> region
This causes many issues with chunky, for example trim or fixing light data…
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@magorlick can chime in on the og tag set we want to collect. There's no reason not to add all of them that are in use to the playtest repository.
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### What is your Suggestion?
I'm not sure if you are planning this or not, but figured I'd say this. I'd love to see the ability to scrap items that aren't e-waste. Like tires, piping, wall studs, en…
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### General Info
- [X] I didn't added any mods
- [ ] I can reproduce this issue consistently in single-player
- [X] I can reproduce this issue consistently in multi-player
- [X] I have searched for t…
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Hello,
Following from discussion in #43, it seems the way forward if we ever want a new icon theme is to provide a single set of icons that work in both light and dark mode. I made a pull request #…
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It seems a lot more JVM optimisation has gone into Openshift Jenkins. The spike is try using the upstream image to see if it brings about any improvements our current setup.
Planner: https://opens…
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Two teams, currently called Operators and Anarchists.
These are the two concepts I've gotten the chance to make this week.
![hc1_01](https://github.com/Facepunch/sbox-hc1/assets/99647346/247cad3e-b…
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Hey!
I think it would be nice to add weight comparison table in README.md.
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Yeah, those icons are soooo 2006.
A couple of things …
I’m happy to start tackling this, but was wondering if @pguyot (or anyone else) knows who created the original icons. It would be handy to …