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Description:
Some years back we had the ability to make for example slippery ice by modifying friction value per material. This was back when materials were edited by hand, and a lot of code changes h…
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Hi @lo-th
First, thank you for putting in the effort to port this awesome physics engine! I will definitely be using this as my go-to physics engine for Three.js games.
I have some ideas for games …
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
its…
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when i use setPhysicsBody, the console print:
jsb: ERROR: File /Users/hujiang/tools/publish/createPrebuiltRuntime/PrebuiltRuntimeJs/frameworks/runtime-src/proj.android/../../js-bindings/bindings/auto…
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### Godot version
4.2 beta, dce1aab174369e9124507f4614fc007301df52e7
### System information
Godot v4.2.beta (dce1aab17) - Ubuntu 22.04.1 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated AMD RADV NAV…
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I have a 144hz monitor, and I'd like to get more than 60 FPS
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**Describe the project you are working on:**
Top down project with non-symmetric shape for kinematic body. (Just some fun with physics so far)
**Describe the problem or limitation you are having i…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1701)) by Aaron Gokaslan (Bitbucket: [Skylion007](https://bitbucket.org/%7Bc8f96c4f-5232-4920…
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- Adding the Core Engine files:
- Components: GameObjects, Components, Transform
- Logging: Log, InputLogger, Logger
- Memory: Level, Factory, Memory Manager
- Messaging: Listeners/Callbacks, Mess…