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At the request of @shadowclaimer
> ...like the Minecraft Crevasses only much larger.
![Grandcanyon](http://upload.wikimedia.org/wikipedia/commons/d/d1/Grand_Canyon.jpg.jpg)
![Fish River Canyon](htt…
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# Factions
This is brought over from the posts on the forum to track my implementation/experimentation progress.
People seem mostly concerned about what happens within the areas defined by the facti…
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Here's an asteroid texture I originally created for Star trek Bridge Commander - but never publicly released it. I added some color to make it more mysterious and alien looking.
Perhaps it is useful …
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There is a grid of terrain chunks whose contents are generated procedurally to create a slice of the game world. These are house in a ChunkStore which acts like a database for chunks.
At first, just …
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https://github.com/unicomp21/perlin-noise.js
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hi guys,
so I'm trying to implement this chunked LOD terrain system...
The idea is to manage higher LOD terrain "patches" in a quadtree, and select the ones to render based on the notion of "screen e…
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Hi!
I want to put a texture from an image on a PlaneGeometry. It all goes fine until i get over 200 segments(200 height segments, 200 width segments).
I really don't know what to do, since i need to …
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Hello developers of Three.js!
I have started experimenting with Three.js, and would like to use it as a 3D engine for [Freeciv.net](http://www.freeciv.net), which is a turn-based strategy game implem…
ghost updated
13 years ago
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So here are some issues I'm having.
**Mesh**
I think `Geometry` and `Material` make a lot of sense. And so does `new THREE.Line( geometry, material )` but I'm just not sure about `new THREE.Mesh( ge…
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console from running the source:
Hello World
DirectStart: Starting the game.
Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
Traceback (most recent call last):
File "main.py", lin…