-
The retail muzzleflash system is extremely limited in its capabilities compared to the SCP's particle system, but some of its features can't be replicated with particle effects. Therefore, I'd like to…
-
-
```
Please don't chastise me or reprimand me for asking this, but, before I go on,
just wanted to say that this emulator kicks the crap out of beta 1! To actually
be able to play Chrono Cross, Breat…
-
Effects like Rough Skin, Liquid Ooze, Static, Rocky Helmet and others should activate before fainting, as in the modern games.
E.g. If a Sharpedo is KO'ed by Brick Break, Rough Skin should activate…
-
```
Please don't chastise me or reprimand me for asking this, but, before I go on,
just wanted to say that this emulator kicks the crap out of beta 1! To actually
be able to play Chrono Cross, Breat…
-
### Description
If you attach a Release event to a button in Xamarin Forms you'll notice that it won't get fired when running on iOS if you press the button, maintain your press and move your fin…
-
The jetpack camera effect have been improved with a new physics based solution.
Also they wont applied when using speed keys (as it is too extreme)
Bugfixes:
#5364 FOV dash effect when speed is h…
-
Надо, что бы был шанс не только уничтожить боевую единицу одним попаданием, но и обездвижить ее (возможно, просто временно замедлить), на несколько ходов сломать оружие или еще что подобное.
Как все…
-
Hi,
How does sorting works? Does it require only sortable attribute to be set to true or needs some additional handlers?
In demos here: https://roxus.github.io/paper-datatable-api/components/pap…
-
(I'm transferring old but still relevant issues from my unmaintained version)
Weather balance seems okay now, so this has mostly been addressed.
One thing that could be added - user settings. Mo…