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I have yet to discover if this one (Michael Kallay, 1984) is the same as the online one I already implemented. I didn't find any source for the moment.
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This is a useful primitive, that can be checked much more quickly (and accurately) than the equivalent polyline or convex hull.
It's also a vital component of slime volleyball!
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Hi,
I've added bezier support in my fork (https://github.com/nelsonsilva/webgl-2d).
I haven't submitted a pull request since I want to fix the filling of non convex polygons.
If I add each bezier as…
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Q:
Welcome to developing with Convex, let's get you logged in.
? Device name: learn-ai-town
Unexpected Error: RPError: outgoing request timed out after 10000ms
ERROR: "dev:init" exited with 1.
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To improve on collision detection for concave polygons, use triangulation instead of a convex hull.
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When I log in with an email, not with Google, I do not have a first name, so the webhook throws this error:
which is because of the exclamation point on this line: https://github.com/adrianhajd…
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Gurobi natively supports the convex quadratic constraint `x'*Q*x + q' * x
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Key: SP = small project, SC = small chore.
This is a list of a bunch of todos in a semi-disorganised way; I've been going through literally every occurence of the string "todo". These were chosen t…
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Is it possible to interact with the objects in the PartNet-Mobility Dataset? For example, loading dishes into a dishwasher