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**Godot version:**
**OS/device including version:**
**Issue description:**
`WebSocketClient` and `WebSocketServer` do not emit signals as expected by [the documentation](https://docs.go…
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### Describe the project you are working on
A Gotm.io asynchronous multiplayer game.
### Describe the problem or limitation you are having in your project
I'm attempting to use Gotm's plugin that's…
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Title
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Hi, first off, thank you for implementing this! Though, I followed every step in the readme and get the following output, when compiling.
Which version of the Fmod Engine(API) are you using? I tried …
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
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Using `.PrintFull()` on `OtherPlayers` in a for loop causes this exception. *(note not sure if for loop matters, may still cause issue outside of for loop)*
![image](https://user-images.githubuserc…
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### Describe the project you are working on
I am working on a 3D MMORPG game(non-browser) with an authoritative server architecture.
### Describe the problem or limitation you are having in your…
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**Godot version:** 3.2.3.stable.official
**OS/device including version:** Windows 10
**Issue description:**
If you use a **WebSocket** with **MultiplayerAPI** you will come across t…
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### Godot version
4.0 Alpha 11
### System information
Windows 10
### Issue description
I'm using the `ENetMultiplayerPeer` class for testing multiplayer in Godot 4 and simply when runni…
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### Godot version
v4.0-alpha14
### System information
Linux. Ubuntu 22.04.1
### Issue description
Networking doesn't work in the newest build. The ENet server starts and the port gets o…