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Hi everyone, I stumbled upon the following issue/bug:
When creating an FE_System with
`FESystem fe (FE_WedgeP(2), 3,
FE_WedgeP(1), 1);`
or
`FESystem fe (FE_PyramidP(1), 3,
FE_PyramidP…
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### Describe the project you are working on
Game development using vector art work. I'm a long-time (former) Flash/AIR/ActionScript3 developer, almost exclusively using vector art assets.
### Des…
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## Problem
Players, mobs, and dropped items/nodes don't seem to have a shadow at all when dynamic shadows are disabled. The player is forced to use dynamic shadows if they want shadows in Minetest.…
ghost updated
11 months ago
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## Problem statement
It looks there is no need to convert input data into bmesh because it's quite expensive.
https://github.com/nortikin/sverchok/blob/ff53b66cc349b74b0db67139e92947d0d0f51bd6/n…
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**Describe the bug**
When using the Godot server executable to run with a HTerrain node and the Classic4 shader it will fail trying to load the packed_tex files.
```
Recreating hterrain_server_te…
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### Godot version
aa6ec763179e5bf1d1300aa72dc5f4172d810efa
### System information
Arch Linux, Mesa Intel® UHD Graphics (CML GT2), Vulkan Forward+
### Issue description
`Decal`s using `ViewportTex…
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**A lot of errors**
In Assets and hair section i cant go more down after "proxy", every time that i try to finalize the add-on truns error, wen i try to save all textures there's an error,
**Expect…
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Hi, Thanks for your excellent work !!!
I want to know how to get better result as your paper in TABLE XI on Quad. I use the default config file: ./config/Lidar_slam/run_ncd.yaml. i generate mesh use …
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##### Description of the problem
From #10491
Currently PointsMaterial doesn't support lighting. It may be interesting if we do.
Suggested how to implement here https://github.com/mrdoob/thre…
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https://github.com/bokeh/datashader/pull/525 adds rendering for triangle meshes, as long as data is provided in a specific format. Other formats worth discussing include:
## Row per triangle (curr…