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Hi again my friend, I have been getting stuck on this one node with this particular error. Keep up the great work, you are awesome for the community. Thanks.
Error occurred when executing [Comfy3D]…
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Error message during compilation (see gcc command line below)
mesh/src/aabb_normals.cpp: In function ‘PyObject* aabbtree_normals_nearest(PyObject*, PyObject*)’:
mesh/src/aabb_normals.cpp:118:37:…
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The axis-aligned bounding box (AABB) for an entity is not aligned correctly and does not fully encompass the entity if the entity is rotated.
Here, I have a gray cube that is rotated 45 degrees on …
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### Describe the project you are working on
A sandbox game, where you can spawn objects into the world.
### Describe the problem or limitation you are having in your project
I want to generate auto…
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### Tested versions
4.3
### System information
Windows 10
### Issue description
Noting some edge cases around export suffix/unit hints.
**Test script:**
```gdscript
extends Node
@ex…
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDI…
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When flipping a selection with a common selection rotation, rotate along that axis rather than the AABB axis
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Hi, I'm running the code with
aabb_scale = 16 and
"w": 960.0,
"h": 540.0,
and the code is failing with following message:
![Screenshot from 2022-06-07 17-42-07](https://user-images.githubuser…
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Hi are we allowed to use a helper function for the recursive AABB split?
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```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …