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In [tunnel], placing pass_allied_units=no prevents a unit from going through the tunnel, when there is a unit on the exit. I think this should apply to the entrance as well.
Suggested behaviour, if…
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Teams and alliances are separate things that seemingly describe the same thing.
Teams are set in MP lobby and split players (hands) into allied groups (0 - independent; 1..4 - teams). Set once on g…
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It'd be great if we could put a config option in preventing relations being the opposite between allied factions.
Ie if an allied faction declares enemies with another, your faction is not allowed to…
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### Ability name
Pulverize
### Description
If you cast Pulverize on an enemy hero who has had Pounce/Soulbind cast on them and Pounce/Soulbind ends during Pulverize, it will cancel the Pulverize ch…
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Most projectiles such as Crusader tank weapon collide with neutral and enemy structures but not allied ones. This can be abused by players by force-firing through their own buildings and hitting enemi…
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It would good to somehow provide Rat, Pig, Snake and Wolf with video messages if you are allied with him instead of 'my master informs you' all the time from their servant. It would make it more fun t…
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**Issue by [Wiggo32](https://github.com/Wiggo32)**
_Monday Jun 04, 2018 at 19:29 GMT_
_Originally opened as DarkstarProject/darkstar - Issue 4960_
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**_I have:_**
- [x] searched existing …
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I am using Python API to collect images from my Allied Vision camera. However, sometimes I get flickered images. In some of the images, there are black bars. That is not always true. Let's say among 1…
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When you capture a russian HQ, russian vehicules are not available in your allied factory. Even if you built a russian casern.
They should be available.
When you capture a russian factory, russian…
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For certain missions like a pirate raid on an isolated planet, it would be cool to use AI players as wingmen to take on a more powerful enemy together.
The AI would have to be able to fly in fomation…