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When using `@mtkmodel` and `@extend`, the constructor does not know about the parameters of the extended system. MWE:
```julia
@mtkmodel Inner begin
@parameters begin
color[1:4] = [1.0…
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Hey @karvulf thanks for the great library, it really is working wonderfully and enhances my app greatly. One possible bug, or misconfiguration on my part is causing issue. When adding elements to the …
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**Describe the bug**
The mod successfully reads the easings it's supposed to use on each keyframe and stores it in the appropiate KeyFrame class instances but for some reason in-game linear ease is a…
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**Blocked by**: https://github.com/angular/angular/issues/9947
Are animations for the accordion, alerts, etc. on the roadmap for this project? Would be huge to further reflect fully-featured Bootst…
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### This issue is unique.
- [x] I have used the [search tool](https://github.com/ONLYOFFICE/DesktopEditors/issues?q=) and did not find an issue describing my idea.
### Your idea.
Now that you added…
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I believe it would be very useful to categorize/filter animations into those that appear, those that disappear, and those that run continuously.
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**Description**
Add animations for priming weapons that need to be primed after shooting (Pumping shotguns, turning bolts, priming revolvers). currently, the only weapon with a unique animation for p…
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How to make rng animations?
does your lib have the ability to run random animations? If this is not possible, then I can offer a convenient implementation.
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### Describe Your Suggestion
Currently, VPKEdit does not let us view model animations whereas HLMV++ does. This is best demonstrated when you load up a .MDL file without .VTX files, which gives us th…
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Hello, I'm a user of Quantum Engine for 4 years, I would like to send you suggestions and ideas for a new version of Quantum Engine.
You could add attack and death animations to enemies, just by …