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Animated scenes spawning sometimes proceeds seemingly without issue (entities are spawned with correct components and animation works as expected) but the resulting meshes are invisible.
This occu…
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### Windows build number:
10.0.22621.0
### Your Distribution version:
22.04
### Your WSL versions:
Versão do WSL: 1.2.5.0
Versão do kernel: 5.15.90.1
Versão do WSLg: 1.0.51
Versão do MSRDC: 1.…
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Right now, if we were to use the provided bevy plugin, we would need to write most of the game logic outside of bevy's ECS. It would be good to integrate crystalorb with bevy's ECS.
See other simil…
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### Location
In the compiler rustc 1.76.0-nightly (37b2813a7 2023-11-24).
### Summary
Still learning the language so sorry if this isn't super detailed, I wrote a type and got this error message:
…
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For other rust UI llibraries like [egui](https://github.com/emilk/egui) and [iced](https://github.com/iced-rs/iced), they have great integration with wgpu, making so that its relatively easy to integr…
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Let's say I have an entity that is set up with a tween targeting the entity's `transform.rotation`. The tween loops infinitely throughout the game.
But I also want to have a system that can insert …
musjj updated
2 months ago
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```
thread '' panicked at parry3d-0.13.7/src/query/epa/epa3.rs:129:13:
assertion left == right failed
left: 9
right: 8
Encountered a panic in system `bevy_rapier3d::plugin::systems::step_simula…
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As mentioned in https://github.com/bevyengine/bevy/issues/3570 - There is no simple way of disabling mouse events in Bevy when there is an egui window above the game board.
As a workaround, I might t…
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This is more of a question than a bug or feature request so feel free to close.
Is there something analogous to Events in bevy-ecs https://bevy-cheatbook.github.io/programming/events.html where you…
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Make it possible to take a screenshot from the game with a keyboard shortcut. Save the screenshot a game directory & log it.
Should be easy with `use bevy::render::view::screenshot::ScreenshotManag…