-
All you need to do is place a barricade on a vehicle and go for the airdrop on air. Since it will collide with the barricade and not the vehicle, the vehicle won't explode and instead the airdrop will…
-
### Describe the bug?
Installing a locomotion module onto a user, deleting the locomotion module, and then attempting to re-install and switch to that same locomotion module instantly crashes the c…
-
### Is your feature request related to a problem?
Not related to an issue, just a suggestion to improve a current feature.
### Describe the solution you'd like
I love how the collision functions…
-
This is happening in my game where I'm attempting to reparent a collider to make a "merging" behavior for my game mechanic.
Looking through bevy_rapier systems there doesn't seems to be any check f…
-
Player Character 가 Emeny의 대검에 올라가짐
![1](https://user-images.githubusercontent.com/74421057/128886913-6b39b9f9-0455-4fa2-9ef7-fe1088e53a15.png)
-
### Describe the bug
I suck at explaining things so hopefully I will make sense.
When having a collider with the trigger option enabled, I am unable to use `OnTriggerEnter` and `OnTriggerExit` t…
-
When navmesh recalculates, scaling factor got applied twice to points of polygons used for building navmesh.
Example to reproduce: add following line to examples/auto_navmesh_avian2d.rs
![изобра…
-
# What Happens If Our Model Adjustment Includes A Collider? | Everyday Is A School Day
Beware of what we adjust. As we have demonstrated, adjusting for a collider variable can lead to a false estimat…
-
### Godot version
4.0.3
### System information
MacOS 12.3
### Issue description
The Godot 3D import features are impressive and easy to use, but I think I've found an edgecase.
When …
-
I noticed that if I first add a Collider component to an object, and then I add a RigidBody::Dynamic component to the same object in another render frame, then the added Collider is not used when calc…