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### Godot version
4.0-stable
### System information
Windows 11
### Issue description
In Godot 3.5 you could set [`collision_use_parent`](https://docs.godotengine.org/en/3.5/classes/class_tilemap.…
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**Describe the project you are working on:**
A complex game with lots of object types.
**Describe how this feature / enhancement will help your project:**
I have one or more collision shapes on a…
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This is what @jellysnake and I figured out:
- `symmetric` block family won't rotate
- `horizontal` and `freeform` will rotate
- default block shape is `engine:cube`
- default block family is `f…
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Maybe shapes like circles and triangles should be supported?
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## Context
Following our discussion in #2208 regarding multi-draw functions, it's evident that having numerous APIs for multi-operation tasks doesn't align with our goal of optimizing performance. Th…
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**Describe the bug**
Using bone collisions in `per-vertex-shape` results in `can-collide-with-tag` being overridden. Potentially affects triangle shapes, but not tested.
**To Reproduce**
1. Crea…
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### Tested versions
Tested in:
v4.3.stable.official [77dcf97d8]
v4.0.stable.official [92bee43ad]
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NV…
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### Godot version
3.4.2
### System information
Windows 7 64-bit
### Issue description
A few issues with Godot Physics that aren't present if the engine is switched to Bullet.
### Ste…
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### Godot version
3.4.3
### System information
windows 10
### Issue description
When trying to find if a point is inside a ConcavePolygonShape, it fails to find any. Instead it only fin…
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Migrated from sf.net
I asked you via PM about the possibility of a certain script, to overcome the box shape collision bounding box issue (Blender), for PYFFI. It's a type of conversion script to con…