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TLDR workaround:
Manually change `~/.s25rttr/CONFIG.INI` section `[video]` parameter `framerate=0` to something other than zero.
Using the Windows Subsystem for Linux and running the game segfault…
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```
I think the status updates and introductory text need to look different and
it needs to be clearer what they are. It might work to put the status
updates inside the box, just above the check box b…
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Maybe a text thing like Noita Together does for their messages?
Maybe cryptic-looking lights in the holy mountain on the left side?
Not sure, just something that I would like to include, would be co…
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I have the nesbox ready on Weebly and I loaded the rom and it says click here to play game, but I can't click on it.
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### Describe the bug
![monstergroup](https://user-images.githubusercontent.com/54345792/128587732-ed088c68-6395-499f-96cb-01998cbcf678.PNG)
The attached snip shows all the documents coverage of …
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It would be good to have a way to implement experience levels in the game (for more traditional RPG roguelikes).
See [wiki page](https://github.com/LambdaHack/LambdaHack/wiki/Experience-levels) for…
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There are numerous StackOverflow snippets used in the project and cited inline. A Creative Commons licence is generally assumed for SO responses, which is incompatible with GPL2. As such either of the…
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**TL;DR**: Turso Dev should check the devPort for being bound before starting the sqld process (Maybe sqld should do this as well?).
Maybe you could call this a skill issue, but the experience of …
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most of the work for this would be inside [the BuildGames folder](https://github.com/Die4Ever/build-engine-randomizer/tree/main/BuildGames)
If anyone can help fill in the lists of sprite picnum ids…
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```
[lua]
code=>
[/lua]
```
results in:
```
error scripting/lua: [string "..."]:2: bad argument #1 to 'message' (translatable string expected, got nil)
stack traceback:
[C]: in field 'mess…