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While holding the cucco with ISG the cutscene will interrupt and Link will simply drop the cucco.
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Fighters Megamix (NTSC-J) has an issue where if you try to skip the introduction cutscene after waiting on the title screen long enough, it will consistently freeze on a black screen.
Tested on th…
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This sort of falls under accuracy as wide aspect ratios reveal off-screen assets and can cause cutscenes to look strange. I was wondering if you can add an option to lock the aspect ratio for cutscene…
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### Issue Checklist
- [X] I have properly named the issue
- [X] I have checked the issues/discussions pages to see if the issue has been previously reported
### What platform are you using?
Itch.io…
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This was an issue reported by Digital Foundry (https://www.youtube.com/watch?v=Pb-foBOBq1I at 13:07). Essentially, pre-rendered cinematics appear to be scaled down to your upscaler's internal resolut…
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We need to thinks about cutscenes, about how they look and what happens in them
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### Quick summary
Every non-rendered cutscene cuts audio off, making it hard to listen to the story
### Details
_No response_
### Attach a log file
[RPCS3.log](https://github.com/RPCS3/rpcs3/file…
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Follow up issue: Rework this subtree.
Related Issues:
- #12
- #37
## 07.05.2024 Discussion
### Explanation
Currently the camera perspective tags contain a first person as well as an iso perspecti…
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Maybe one way to handle the combat interactions is to have a top-level Sequencer `Node` that can detect if the game has entered combat. This would automatically grab control from the current movement …
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Compositions for layout of the different cutscenes across the game
Total Scenes 5:
- 1: introductions
- 2: Taco Truck scene + phone scene
- 3: ^reused Taco Truck scene + phone scene
- 4: Good End
-…