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```
/sv_master [tab]
sv_master1 cvar - "master.unvanquished.net" - text - address of a master server
sv_master2 cvar - "master2.unvanquished.net" - text - address of a master server
sv_…
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There's some cleanup to do in the server cvars. A lot of them can be reduced to a single bitvalue, whereas others are not used at all.
Go though each of them one by one, and, where possible, either…
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```
Maybe this is already present in the Custom filter option, but I couldn't get
it to do anything.
What I'd like to do is use a math/logic comparison against arbitrary CVARS for
filters like "g_r…
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Restore cvar values after leaving server.
Like add some flags: FL_CVARCHANGEDBYSERVER, FL_CHANGEDBYCLIENT.
After server leaving cvar's with FL_CVARCHANGEDBYSERVER gonna restore values.
It's nice im…
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Quake 1 & 2 featured this CVar to render point and brush entities only. Useful for finding secrets or people with OCD who don't want to miss any hidden items. Would be disabled in Multiplayer ofc. Any…
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request by @8guawong
> for dealsdamage since you have an option to color the models already
> maybe have an option to not set the player model
> i want to keep player downloads to the bare minim…
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### GZDoom version
Git 10b6d21ba2ca2b3f9628d8d3c72d75e585e209fa
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Linux x86_64
### If Other …
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The two CVars are controlled by a single Motion Sickness checkbox under Accessibility - General. A recent change in 11.0.2 caused `CameraReduceUnexpectedMovement` to also render `test_cameraOverShould…
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We're getting incorrect results in application code when using MPIR_CVAR_CH4_OFI_ENABLE_GPU_PIPELINE=1 if the buffer size MPIR_CVAR_CH4_OFI_GPU_PIPELINE_BUFFER_SZ isn't set large enough. Setting it l…
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These may or may not effect witch... They also may or may not effect commons. Test them to see what effects they have on both. Try setting the values to both extremes.
z_attack_max_range 20 - Might c…