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```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
This is useful for creating the most cheap and basic facial animation in games, and those bones are natively supported by Unity mecanim system.
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
I would love to be able to use the scale left/right, scale average ect.. on shape key animation, when doing facial mocap, as it's amazing for body, and would be super usefull for facial too.
Currentl…
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**Describe the bug**
In previous versions, the characters' facial expressions changed (including the opening and closing of their mouths) as the speed and position of the sex changed, but these chang…
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Gothic leverages sophisticated MorphMeshes for NPC heads. Following features need to be implemented:
- [x] Allow 1-frame sized animations (no interpolation between frames possible)
- [x] Allow mul…