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Observed while running 1.0B and 1.1-beta. Issue is not present in 1.0A.
The real-time clock state is saved every time the console is put to sleep. When the Pocket is awakened, the Pocket will resto…
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Hello!
I'm trying to port your port of kung-fu flash, to the stm32h743vti , and i'm finding a few problems building the code. I'm 100% new to stm32 development, so maybe i'm missing obvious things.
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Since the firmware versions above 1.1-beta-2 I cannot get the Pokemon game working right after transition to save selection screen. [Here is what happens ](https://www.youtube.com/watch?v=QFxa8jfTFac)…
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Occasionally when I dump the save file of a GB cartridge, and then go to play the game again, the save file is gone. Sometimes this doesn't happen. I cannot figure out how to reproduce it 100% of the …
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Memory map: 0E000000-0E00FFFF Game Pak SRAM (max 64 KBytes) - 8bit Bus width
* Maybe simple SaveRam.save(saveRamType: comptime type, saveRam: saveRamType)
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• When inside a D64 image, an option to delete a file on the disk can be useful. As a player, I use the freezing option of cartridge to generate backup copy/save game. These files have a limited usage…
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Love this port, a real throwback to playing this in highschool on the school computers!
I tried flashing this ROM to a cart to play on my Gameboy.
Everything seems to work, except for saving. Th…
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I currently have Version 7.0 Build 1866 firmware running on my Dimension 1200es (firmware circa 2007). I see that the latest available firmware is Version 10.1 Build 3810 (firmware circa the past ~2 y…
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Hello, thank you so much for the attention!
I first apologize since I'm not aware if this is due to Anbernic's stock firmware itself or if this issue arose from the modifications, but Dreamcast gam…
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Hopefully this is the right place to post this...I recently installed the Bondtech\Mosquito kit on my Mk3s along with slice engineering heater cartridge and slice engineering thermistor. I flashed th…