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After a [long talk on IRC](https://irc.minetest.net/minetest-dev/2023-05-14#i_6083383) about whether rename Minetest or not, I thought to open an issue where you can suggest a name.
:point_right…
Zughy updated
1 month ago
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### Resource Type
_No response_
### Describe the problem or limitation you are having
I want code to be compiled to machine language when I write a Application in Godot. As I can see here you can e…
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### Godot version
4.1.1.stable
### System information
Godot v4.1.1.stable - macOS 13.4.1 - Vulkan (Mobile) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads)
### Issue description
# …
ogapo updated
8 months ago
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### System information
Windows 11
### Issue description
Whenever exporting to any platform I get spammed these two lines over and over again, the compiled game does not run but the in editor game r…
otDan updated
11 months ago
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Hi, since NativeAOT came out, and some game engines (ex. MonoGame) are considering using for running AOT C# on consoles, I was curious what the process of porting NativeAOT to consoles looks like.
Is …
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# Problem
Scene representation and the ECS runtime have different and conflicting data representation requirements.
## ECS data should be:
* Optimised for performance and engineering concerns
…
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**Is your feature request related to a problem? Please describe.**
My game has modding support, and support for many languages, but in the lua code you can only get a string in English, which makes i…
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### System information
VM Windows 11 from Mac M2 (parrallels)
### Issue description
Hello, I am trying to use Godot RE Tools to extract the YOMI hustle files so that I can begin modding. I am…
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### Godot version
4.2-dev6_mono (and lower), 4.1.1_stable_mono
### System information
Godot v4.2.dev6.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA…
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**Describe the project you are working on:**
Spaceship game
**Describe the problem or limitation you are having in your project:**
I just find it difficult to work with godot's OOP nature when go…