-
Unlike other Godot objects, Reference objects (like all the `Resource` for instance) are refcounted.
Hence they are not passed as a simple `Object *` but as a `RefPtr`.
This is a trouble for GDNat…
-
Hi, I just started playing around with [the Godot Nim stub project](https://github.com/pragmagic/godot-nim-stub.git), and I was wondering if there was a way to autogenerate the GDNative script files p…
-
I'm writing the code like this:
`const SQLite = preload("res://lib/gdsqlite/gdsqlite.gdnlib")
var db = SQLite.new()`
But it says, "Invalid call. Nonexistent function 'new' in base 'GDNativeLibr…
-
I was following the tutorial and had a linker problem at the last build step
I built godot-cpp with ```scons platform=linux generate_bindings=yes use_custom_api_file=yes custom_api_file=../api.json…
-
## Description
I started using godot-go recently and I gotta say - the work you've done here is amazing and I'd love to contribute and make it more stable - that saying, I have a problem I can't figu…
-
hello,
in Makefile there is no option for build linux version - i guess this shlould not be problem. I tried to fiddle with Makefile but I ended at error like this:
make -C libpd MULTI=true
ma…
-
**OS:** Fedora 33 x86_64
**Bitmapflow version:** 1.0.2 official
After extracting all files from the archive and adding the `+x` executable permission to `bitmapflow.x86_64` (which is missing by de…
-
**Godot version:**
3.3 stable
**OS/device including version:**
Windows 10
**Issue description:**
If `get_tree()` is ever called from a GDNative plugin then Godot will crash on shutdown when y…
-
I'm facing with this issue:
`shiva:cpp_test mudlee$ scons platform=osx use_llv=yes
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
g++ -o s…
-
The `NativeClass` macro currently utilizes a large number of type-level attributes, making it tricky to add further expansions to its functionality. The current attributes are:
- `inherit`
- `user…