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Hi there,
I'm sorry, I'd like to know if anyone of you has suffered from this issue or know what the way to fix it is.
When I use glide the floor textures and some shadows flicks as you can see here…
ghost updated
8 years ago
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```
What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and n…
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```
What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and n…
-
```
What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and n…
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Paper Mario with the gln64 plugin is completly fucked up the main background is always drawn but the objects are flickering or not drawn at all (like the companions).Also random npcs and enemies are r…
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### Godot version
3.6 beta1 ~ beta 4
### System information
Windows 11, GLES3
### Issue description
![动画](https://user-images.githubusercontent.com/22123964/233280080-4a676c06-410e-45de…
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**Describe the bug**
The tracker's handy "check-map" (thank you for this by the way) sees no difference between if I have the ability to jump or not.
**To Reproduce**
Steps to reproduce the behav…
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Lycoder, developer of GB emulator [Geebly](https://github.com/Lycoder/Geebly), suspected that some emulators might have trouble with 16-bit reads across the MBC breakpoint. The case we identified was …
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# Changes for Past Week
## 1. Cleaned Up Boss Level
The first thing we did this week was clean up GameSetup.js by editing the GameSetterBoss.js file. We removed some unused assets, cleaned up the o…