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Hey, I wanted to suggest a feature for people like me.
So I've been wanting an option for blocking haptics on UI, *eg; Inspectors, inventory, dashboard.*
I keep my haptics disabled to prevent my …
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**Describe the bug**
There is a perceivable delay between PC audio output and the haptic feedback & controller audio system.
I'd say it's between 0.5 - 1 seconds and seems to grow over time.
**T…
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It seems intuitively the two controller rays should interact somehow, possibly something like sparks coming off with strong haptics when intersecting.
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### Describe the bug?
when wearing bhaptics and colliding with an item that has a HapticTrigger collider on it, the bhaptics gear will periodically not trigger and throw an error in the logs
###…
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Lately I have been wanting to implement haptic feedback for actions in my C# mapper. As a consequence, I ended up finding a problem with how the haptic data is sent to the controller which also affect…
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### Describe the bug
- [x] ButtonA/B.WasPressed are always true while held, should only be one frame.
- [x] Trigger delta is always zero. (Might be all deltas?)
- [x] Controller zero pose is rota…
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Using the `handleAction` function with `toggle` or `call_service` on mobile can be very irritating because of the long vibrations / haptic feedback. On iOS it vibrates twice quickly (compared to once …
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A weird phenomenon, but haptics work on an iPhone X running iOS 14.0, but not on an iPhone 13 on iOS 15.0.1 nor an iPhone X on 14.3. I’m guessing something in CoreHaptics changed between iOS versions…
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Similar to `navigator.vibrate()`, we need vibrate feature for Gamepad API. What do you all think?
I should be able to vibrate gamepad, if the gamepad supports vibration (example: XBOX 360)
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Haptics should be moved to the *edit* middleware layer, rather than being scattered about as they currently are.