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**Godot version:**
4.2.1
**Issue description:**
The example project instancing_starter has been created using the Godot 4.0 and not Godot 4.2. Opening it in Godot 4.2 shows a prompt about proje…
Sygan updated
1 month ago
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The idea of this system is to spawn lamp objects into the scene, to avoid needing light emission coming from material nodes. This is desirable because:
1) Lighting from meshes doesn't work in Eevee…
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![image](https://user-images.githubusercontent.com/20190653/118167308-d594fc80-b426-11eb-8d98-05a4a90b49a1.png)
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Instancing is implemented with InstancedGeometries and InstancedNodes but but those classes carry a lot of internal code to perform transparent instancing for the developer. I think the engine should …
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Three.js supports instancing, see: https://threejs.org/examples/?q=instanc#webgl_instancing_performance
This could potentially be offered as a means to render in three.js?
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This is work in progress. I'm in the process of porting the following feature from branch usd-importer-T81257 to branch usd-importer-T81257-merge:
Provide experimental "instancing" option to impor…
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Its quite simple realy, and I guess best explained by some screenshots:
this is how the rendering works if i only use `Vertex`- / `IndexBuffer`s + `DrawInstancedPrimitives`:
![instancing working f…
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**Describe the bug**
When attempting to export a Blender scene containing a single, heavily instanced object (over 1 million instances) using the glTF exporter, the process hangs indefinitely with …
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I was working with `gocsv` to replace a CSV utility, and I noticed that configuration params were global (e.g. [`FailIfUnmatchedStructTags`](https://github.com/gocarina/gocsv/blob/70c27cb2918aac15137a…
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## Describe the problem
When using [Entities Graphics](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.0/manual/index.html), the Standard shader can't be used as it isn't dots insta…