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there is something wrong with objects coordinate in isometric maps.
let's say we have created an isometric map with 92x46 tiles size and 32x32 tiles number.
we draw an object on top of on a tile, let…
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I'll look into this more when loading speed improvements become more of a priority:
DT1 isometric tiles are stored as 160x80 (really 160x79) textures, however approximately 1/2 of that space is gar…
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Hi, After clicking the Generate button and also giving the respective dimensions and click Ok. But the Shape is not appearing in the Artboard. It works before. What's the issue? I would really appreci…
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Hey, love this module as my tokens look super different from actor art.
Right now when using Image-Hover combined with the Isometric module (https://gitlab.com/jesusafier/grape_juice-isometrics) it …
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Hi,
Not sure about this one but it seems the collision code is not correct when I
try to use isometric tiled maps.
It may be related to the function Method CollisionTile:Int(x:Float, y:Float,
l…
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Is it possible to add isometric grip paper to openboard? I do quite a few isometric drawings with notes and cannot use openboard for that.
Thank you
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When you have wobbly walls disabled and you mark an area that has liquids, the edges show the slab being wobbly and even show the wave movement.
This is a KeeperFX issue as the original game did no…
yani updated
2 months ago
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#10064 implemented an axonometric (isometric) rendering option as an alternative to perspective 3D rendering, but it only exposed the option to node-mapbox-gl-native. Similar to [Tangram](https://mapz…
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Hi Excalidraw team,
I hope this message finds you well. I have been using Excalidraw for my mathematical illustrations and diagrams, and I find it to be an excellent tool. However, I believe it would…
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Most noticeable in the radar widget when moving the viewport. I think this is not limited to the box displayed in the radar widget but that the stutter is actually there when you move the viewport, at…
ghost updated
3 years ago