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Is the following correct: https://stackoverflow.com/questions/39799689/phaser-how-to-rotate-an-isometric-body
If not, can we rotate the tile like the link above describes?
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### Describe the project you are working on
A 2D isometric pixel art game which uses Godots 2D light and shadows features.
### Describe the problem or limitation you are having in your project
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Tiled is exporting isometric maps as orthogontal.
Standart isometric
![default](https://cloud.githubusercontent.com/assets/4334058/22196413/23ff96e6-e15e-11e6-9d41-ecdad317e1a1.png)
Staggered by Y
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It should be possible for sprites to move in the world. For example if we want cars, we need to be able to move their sprites on a street. Developers should be able to describe an animation through a …
ghost updated
2 years ago
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# **Description**
Many of the current sprites do not adhere to the game's design standards so they must be redesigned.
# **Milestone**
List of features you intend to have done and in Master by C…
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They said it is illegal to put their content, OK
What about 3D rendered buildings with independent textures?
https://i.imgur.com/K9jaaoX.png
This is what I've created so far.
Maybe it is worth t…
ghost updated
4 years ago
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When I select a style I would like to see what that style is applying, and change these or create my own styles from scratch. My understanding is this is not a Lora, but injected prompt tokens?
Pl…
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### Describe the project you are working on
I am working in a regular game with a tile set. I want to draw the least number of tiles. For this it is more efficient to use a 2x2 bitmap than a 3x3 on…
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### Describe the project you are working on
2D isometric car race game. currently in Godot 3.4.2
### Describe the problem or limitation you are having in your project
In my game I will have…