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### Godot version
master as of #60924
### System information
N/A
### Issue description
I'm getting this error when one argument is a float and one argument is an int. The error message …
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If processors were per sample then
1: They would all be available for nodal routing in surge
2: You could add a feedback routing or feedback processor in short circuit
but
1: A lot of them a…
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Consider the following enhancements. Include any functions that have not already been mentioned.
### Basic operations
- [ ] [fmod](https://en.cppreference.com/w/cpp/numeric/math/fmod)
- [ ] […
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The standard shader mixes detail albedo like this:
`Base Albedo * ( ( 1 - Detail Mask * Detail Strength ) + Detail Albedo * 2 * Detail Mask * Detail Strength )`
Which is different from HDRP albedo m…
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Inspired by this tweet: https://twitter.com/JobvdZwan/status/1400477315738574856
> What happens if you lerp between the Fourier representations of two drawings?
>
> What happens if you do that at…
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Add The Following Functions to the number Libary.
+ [x] Number.sin()
+ [x] Number.cos()
+ [x] Number.tan()
+ [x] Number.asin()
+ [x] Number.acos()
+ [x] Number.atan()
+ [x] Number.atan2()
+ [ …
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```
// The Schlick Fresnel approximation is:
//
// R = R(0) + (1 - R(0)) (1 - cos theta)^5,
//
// where R(0) is the reflectance at normal indicence.
inline Float SchlickWeight(Float cosTheta) {
…
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**Describe the bug**
In PostEffectsGame.cfx shader GhostVisionPS doens't compile.
line: OUT.Color = lerp(curPixel + lerp(luminance, ghosting), 1);
error X3013: 'lerp': no matching 2 parameter intr…
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When TextStyleTween is lerping between two TextStyles, one with and the other one without an underline, I expect it to provide fading transition on the underline. Currently, the underline suddenly app…
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Potential extra options to enable when streaming a trajectory from disk:
- [x] Offset the start frame of the trajectory (currently locked to start frame 0) #608
- [ ] Enable wrapping methods suc…