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Creates a system that will decimate the model mesh in real time on the fly and create lower level LODs according to pixel area.
Links:
https://wiki.jmonkeyengine.org/doku.php/jme3:advanced:level…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
While Godot supports importing LOD automatically with meshes, and the current…
reduz updated
7 months ago
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I found this ancient 3d format which apparently is not supported by any modern software: VST, used by NASA ViSTa softwtare a decade ago.
Fortunately, the format is [well documented](https://trs.jpl.n…
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Hi guys,
Thank you for sharing your code.
I tried to run the code on the Deep Blending playroom scene using the provided script, but I got an issue:
> Setting up [LPIPS] perceptual loss: trunk [v…
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Is it possible to increase the render distance/LODs for the demons?
Some demons have very noticeable pop-in and poor LODs
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### For?
S&Box, Hammer
### What can't you do?
This is just something I noticed the other day. No pressing need for it probably.
When you scale a model, its LOD distances don't seem to scal…
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## 背景
任何项目在编写代码的过程中都难免出现一些 typo,而对 Paddle 这种大型项目而言,要 100% 避免 typo 是很难的。虽然 typo 不会影响代码的正确性,但可能会影响代码的可读性,给阅读代码的同学带来一些困扰。因此,我们希望引入工具来帮助我们自动化检测和修复 typo,以尽可能减少 Paddle 代码库中的 typo。
[`typos`](https://gi…
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Hello,
Can the LOD be adjusted to render all the tiles in the viewport?
The tiles rendered every time the camera updates seem to be only the 4 in the center.
Thanks
![image](https://user-im…