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Hello @oluowoj
This first issue is not related to my review, but perhaps could be.
Pardon my ignorance. I want to know how the TamiasMini2D (TM2D) 2D rigid body physics library, relates to the C…
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Whenever I use Physac, the CPU goes up to 40% (and when i'm not calling InitPhysics() it goes back to normal). Any fix for this?
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When I am trying to add `` between other `` components however its sensibility decreases a lot and also it definitely becomes unable to use. When I define objects for to appear at the beginning of ren…
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Add support for physics rigidbody simulation and related functionality. With the BEPUv2 upgrade nearing completion, I'm updating this issue to better explain what will actually be coming with proper P…
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reported by: @CloudyLex
```
Title:
Energy levels and transition rates for helium-like ions with Z = 10-36
Authors:
Si, R.; Guo, X. L.; Wang, K.; Li, S.; Yan, J.; Chen, C. Y.; Brage, T.; Zou, Y. M…
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**Your Godot version:**
v4.0.2.stable.official [7a0977ce2]
**Issue description:**
The CharacterBody2D documentation states "When moving a CharacterBody2D, you should not set its position property…
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### Describe the project you are working on
Any 3D project using Blender for asset creation
### Describe the problem or limitation you are having in your project
Supersedes #2422
Note tha…
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I want to change a body's position and orientation and _reset_ all of its dynamic properties like velocity, angular velocity, and anything else that affects the simulation. Currently I use the followi…
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As I understood, nonlinear motion constraints are not supported by sympy.physics.mechanics.
They are dealt with in detail in the book _Dynamics, Theory and Application of Kane's Method by Carlos Roith…
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Basically, I have a NodeJS server set up where cannon does all the calculations. I have setted up the step to 15 fps. The step will call 15 times per second. However, this makes high velocity objects …