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**Describe the bug**
the side menu is showing up when the mouse cursor is not inside the editor. it's happening when the mouse is correct vertically, but wrong horizontally. I think it's because the …
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### What happened?
I would like to add a custom button to the editor that allows inserting predefined tokens (variables) from a list – similar to the functionality seen here: https://tinymce.github.i…
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**Describe the bug**
I opened zzz6 test project in Scripture Editor with Psalms on BCV. The Character Inventory results seem to be off. There are more characters (80) in the results in the Platform.B…
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It's very common for Mac applications to include **Show in Finder** in the **File** menu. This brings the Finder to the foreground and displays the enclosing directory with the current file selected. …
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# Bug description
On iPad the mouse and touch events in **ssh terminal** are broken.
- no touch/click event
- no scroll dragging
- no double click/touch
- no drop down menu
- no drag & drop
Th…
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### Tested versions
Reproduced in:
- v4.2.2.stable.official [15073afe3]
- v4.3.stable.official [77dcf97d8]
- v4.4.dev3.official [f4af8201b]
### System information
Godot v4.4.dev3 - Windows…
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When ever I open the Villager editor, the menu form past versions isn't there, Instead bars where you type the name of a profession, and the skin are in it's place. It's really frustrating, for changi…
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Like the Title says. Do we need both of these menu items? Why not just one "Editor" item, that's either checked or not?
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panes-width-size adaptation is not working.
left "menu" pane notes, notesbook, ..., could be "hide-able"
to show icons only and thus notes editor more wide.
useful for tablet mode or attached monitor …
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Hey there,
We're currently using 1.11.0 in UE 5.4, and I've been noticing that when I hover an asset in the context menu the first time the editor will hang for 30-60 seconds.
It looks like in t…
Acren updated
2 weeks ago