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Hello @atteneder ,
it would be great to get notified whenever an gltf-file is loaded, which has an extras property in one of its node objects. Maybe fire an event when that happens and pass a refer…
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Thanks for the awesome project! But I got some problems while using the dictionary with a list of value.
* Unity version: 2020.3.12f1
* Sample Code:
```csharp
public class Foo : MonoBehaviour
{…
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I think that [ClearOnReload] nulls out a list that was created as part of its declaration.
repro:
[ClearOnReload] static List thisList = new();
void Update()
{
Debug.Log(thisList.Count());
}
r…
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Hi! I watched the generics video and had a question about how it works under the hood.
If you take the Pool class from the tutorial and then in another class do something like
```
private Ga…
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Estimación de esfuerzo: 2h
Condición de finalización: Una vez los mensajes de Warning no aparezcan.
@casals90 hay un pequeño follón con la clase Weapon y el MainCharacter.
La clase Weapon extiende …
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Game name: Brick Hill
Engine version: 2019.3.4f1
Platform: StandaloneWin64Player
File name: level0
Error message: Error during reading of asset type MonoBehaviour
Inner message: System.Nu…
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Example code here:
```
public class EnemyFacade: MonoBehaviour {
[Inject]
public void Construct(int value) {
Debug.Log(value);
}
public class Factory : PlaceholderFactory…
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I'm parsing `.unity` yaml files, which contain multiple documents like this
```yaml
--- !u!114 &71353
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabI…
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**Current Unity version used**
2022.3.4f1
**Describe the bug**
Error is shown when you have two scripts with the same name, but different namespace, for example NamespaceA.ScriptName and Namespac…
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Hello,
Thank you for this great mod, I love it !
I installed your release 1.13.3.
However after installing it, my game sometimes crashes when I switch to/from the map. I've noticed this problem wh…