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**Description:**
- A-Frame Version: 1.3.0
- Platform / Device: MacOS M1 air, browser: Chrome, Firefox, Safari
**Issue:**
I use under code
```html
```
and cause this issue
![image…
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I'm not sure if I should open a new issue, but I also have this issue. It happens randomly and there's nothing special in the C++ extension logs. IntelliSense works perfectly, but then after triggerin…
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Support for .ttc .ttf .otf font formats.
maybe also support for Variable fonts, its the new hype / craze/ the kids go nuts for them!
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### Describe the project you are working on
A game with a considerable amount of text which i wish to add glow / shadowing to in many cases, where static text imported as an image is not a viable s…
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I want to learn and use it, which branch should I use
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## Overview
As of now, I'm getting errors if I run on `obolibrary/odkfull:` `latest` or `dev`. Right now we are stuck to `v1.4.3`.
## Sub-tasks
- [ ] 1. Get working on `latest`
- [ ] 2. Find out…
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This is a terrific tool. As a feature request, it would be great to upgrade the msdfgen binaries to version 1.4. I can not find documentation on how to compile msdfgen on MacOS, but you did this with …
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It would be nice to adapt the multichannel SDF (https://github.com/Chlumsky/msdfgen) into freetype-gl.
Unfortunately, I don't have much time right now but, any volunteer ?
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## Overview
I tried `--mapping-predicate-filter omoprel:Mapped_from` and it did not work, but `--mapping-predicate-filter https://w3id.org/cpont/omop/relations/Mapped_from` did.
## Details
### Co…
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Hi all,
Some feedback on the implementation portion of the text proposal:
Rprims and Shader:
- I like the idea of carrying the text type all the way to Storm prim types. At one point I was won…