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### Tested versions
- Reproducible in Godot v4.3.stable.official [77dcf97d8]
### System information
Windows 11; Godot 4.3-stable; Forward+
### Issue description
When creating a CanvasTexture and …
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I might be losing my mind or unable to follow simple instructions.
Using this same post https://www.reddit.com/r/talespire/comments/of0qgf/stepbystep_guide_to_import_your_hero_forge_minis/
I can…
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#### What
* When trying to add mapEnum redundancy, huge list of map (every map and all it's possible nodes) lead to unacceptable startup time
* mapEnum shrink is needed
#### How
* read the map d…
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I was playing on mp_brest_dm then I initiated a callvote to change map to mp_berlin_tow.
Dedicated server console shows:
```
♥Bulldozer-HUN-OpenMohaa called a vote.
♥Vote Passed: Tug-of-War Ma…
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**Description**
Mixing two different normal map textures with batch material enabled produce weird results.
**To Reproduce**
Mix two normal map image textures with MixRGB node and control the mix…
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Thank you for your excellent work. The training results are very good. I have another question. Since PGSR can already render depth maps and normal vectors, can the current code add single-purpose dep…
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### Issue Description
podman-remote mounts files as directories
### Steps to reproduce the issue
Steps to reproduce the issue: after installing `podman-remote` via https://podman-desktop.io/docs/po…
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![Screen Shot 2021-03-29 at 4 35 32 PM](https://user-images.githubusercontent.com/67666558/112903182-cba07f80-90ac-11eb-8b8e-219a82c0e791.png)
I tried implementing normal map code into simple_4_lit…
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Hello again,
in High or Ultra graphics settings (in viewer) normal maps are seen and enabled, but noticed one thing; if a user add normal maps to an object the owner of the object and anyone else can …
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### Describe the bug
Basically if you create an object with normals facing inward, and do not tag it as double sided, you would expect the object to render only at the angle you can see the interio…