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So, as softwares like [SpriteLamp](http://www.snakehillgames.com/spritelamp/) are becoming popular, it seems that some people want/are using Normal Maps for Pixel Art. Some softwares, like [AutoTileGe…
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I just discovered CharMorph coming from MB-lab and it really was a good surprise for me as it improves on the character creation experience.
This issue is a proposal to add a better export support fo…
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### Summary
The drop and item acquisition system is **THE MOST** important system of any ARPG and I'm hoping to simplify yet make it expandable to the best of my ability without going to deep too qui…
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I might be losing my mind or unable to follow simple instructions.
Using this same post https://www.reddit.com/r/talespire/comments/of0qgf/stepbystep_guide_to_import_your_hero_forge_minis/
I can…
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## 🚀 Feature
Incorporate normal mapping into the rendering pipeline.
A normal map is an image using which the mesh normals are manipulated before rendering.
## Motivation
[Normal mapping](http…
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1. BC7 отметается т.к. не подходит для нормалей, пример https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/
Возможно можно как-то настраивать веса каналов, но бегло я не увидел поддержки…
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### Godot version
v4.1.2.stable.mono.official [399c9dc39]
### System information
Godot v4.1.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.…
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**Description**
Mixing two different normal map textures with batch material enabled produce weird results.
**To Reproduce**
Mix two normal map image textures with MixRGB node and control the mix…
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Hello again,
in High or Ultra graphics settings (in viewer) normal maps are seen and enabled, but noticed one thing; if a user add normal maps to an object the owner of the object and anyone else can …
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### Description
I know it is possible, if I remember correctly you can multiply the normal map by a color vector of which first 2 channels would be the value of the strength multiplier and the blue c…