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I'm having some troubles while using Ultralight for a Project which will render completely offscreen.
First of all:
```cpp
renderer->CreateView(1920,1080,true);
// do some other stuff
renderer-…
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**Describe the bug**
Rendering with off screen fails to initialize.
**To Reproduce**
```
import mujoco_py
model = """
"""
model = mujoco_py.load_model_from_xml(model)
s…
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**Describe the bug**
No obvious errors are raised!
My basic setup is normal and get normal pixels with offscreen unless I control the environment with DDPG algorithm.
Oddly enough, usually about th…
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hi the video playback example isn't working for me.
[.Offscreen-For-WebGL-0x25b070fa4e00]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[.Offscreen-For-WebGL-0x25b070fa4e…
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In Microsoft Edge 16, in RTL, the sticky scroll actions are rendered in the wrong position. Specifically, they are rendered far to the right. The click targets are still positioned in the correct plac…
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Could an example be provided where the Scene component has to receive props (for example for the mesh position)?
How does the worker.jsx file to pass the props to the Scene?
```jsx
// Scene.jsx (…
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https://sanonz.github.io/2018/offscreen-render-target-with-three-js/
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### Tested versions
Reproducible in 4.3-rc2 and 4.2.2
### System information
Godot v4.3.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT (Advanced Micro Devices, Inc.;…
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BUG: if the total track time is 1200ms and you set a clip's start time to be 1000ms it goes offscreen. part of it disappears
xianc updated
11 years ago
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This isn't really an issue, but more of a question.
I've been wanting to implement UI scaling in my app for High DPI monitors and I thought the simplest approach would be to just render the entire …