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Not sure if this is possible, but it would be great if there was a way to load another rom for a particular system without having to quit the game and navigate through all the menus again (eg: openFPG…
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I absolutely love and admire the work, so I feel bad about opening an issue. But I'd like to bring it up!
Original Game Gear doesn't have square pixels, so although it has the same resolution as th…
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Tested on Firmware 1.0B. The white background behind the Sega logo when starting the game doesn't fill the whole screen:
![IMG_AF2B3D6DBBD2-1](https://user-images.githubusercontent.com/134285/16047…
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This is a cross-post of an issue I created at mattpannella/pocket_core_autoupdate_net#16.
> I've noticed there are several tools in the community for updating Pocket cores. I have contributed to th…
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Hey,
I love playing retro randomizer games on the Analogue Pocket. But is there a way to implement autotracking for items, locations, etc.? I usually play via the docking station and autotracking is…
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I have used benchmark_sweep/counter8 task with k6_frac_N10_tileable_40nm architecture. Full testbench successfully runs and give expected results. However, within same task I also generate preconfigur…
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I have written my own flipflop architecture (it includes posedge clk - posedge reset - posedge set - active HIGH and posedge clk - posedge reset - posedge set - active LOW), I defined two module…
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Hey and thanks for this port. It really brings back childhood memories.
I played Commander Keen 4 GBA port on Analogue Pocket via OpenFPGA interface and I noticed several glitches or divergences fr…
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I have tried to run the Phantasy Star II Modernization Hack v4.0 using the current version of the OpenFPGA Genesis Core (0.4.2) without any issues, but after adding the [Fast Walking patch](https://ww…
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**Which part of OpenFPGA is buggy**
[ X ] FPGA-Bitstream / Repack
**Describe the bug**
During repack, nets which start at the output of a primitive inside of a complex block (e.g…