-
The selection of a player model with a corresponding skin requires a lot of clicks and especially with Padman with currently 27 available skins (incl. color variants) it is hard to keep track.
- [x…
-
Creative people may want to be creative and make complex levelshots with text, symbols, maps or I don't know why, but we should not require mapper to bake map name and map author name on levelshot in …
-
Should Quake 3 and the mods be first, then other games in descending order of popularity (server count)?
-
In Unity there is a setting on the World Object Script: Bool Interactable
If this is false the hammer can't pick up the item when placed,
This is set to false on some of my mods that we don't t…
-
WoP should support an individual taunt sound sample for a player model skin, i.e. StonePad could have a different taunt sound than PADMAN. It could be implemented in the same way as the individual hea…
-
i have this simple code:
`main.cpp`
```cpp
#include
#include
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
int main(int argc, char* args[]) {
SDL_Window* window = NULL;
SDL_Su…
-
Just an idea, what about adding a few more columns to the main table? I was thinking about **gamename** and **gametype** (the numerical one).
It looks like Tremulous doesn't broadcast a "gametype" in…
-
This issue seems to be part of WoP for a very long time and was recently reported by Ben The Padking:
"From what I can work out, if you are the first and only player on the server, you can drown an…
-
Seems like a dead game now, please let me know if you think it should be kept around.
-
The goal is to enable 8× multi sampling (r_ext_multisample 8) in traditional (non-framebuffer) MSAA for World of Padman
- [x] OpenGL 1 renderer
- [x] OpenGL 2 renderer
Additional questions
- I…