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Hi
I have two questions. My first question is about test-06 and my second question is about lit.fs.
1-When I try to run test-06, I get the following error:
ERROR: failed to compile fragment sh…
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Any chance you might add an (optional) way to get analytical derivatives for the noise result?
Derivatives are handy because they tell you the ”slope” of the noise, which is incredibly useful for u…
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There is something wrong with my implementation of perlin noise, my sphere got cut into eight parts.
![sceenshot](https://user-images.githubusercontent.com/60193584/74749425-2627a500-5238-11ea-8842-…
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I just discovered perlin after seeing a [YT Video](https://www.youtube.com/watch?v=ZI1dmHv3MeM) and found this project. I'm looking for best practices, *how would one extend noise-rs to include Polar…
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可以添加柏林噪声(Perlin Noise)或者其改进版,还有简单x噪声(Simplex Noise)进行随机偏移
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This looks like a very useful project and I like the name. One thing I did notice, though, is that it is using older Perlin noise for its noise. Perlin noise is smooth, but it produces a lot of 45 and…
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Right now our map is generated exclusively with Unity's built-in Perlin noise. Perlin is pretty slow, compared to other coherent noise algorithms such as Simplex noise, and isn't really extensible.
I…
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It's looking very broken. Tested on Pixel 3a and OnePlus 6T. All other platforms/browsers I've tried so far don't have the issue.
Things to try:
- ~Is this maybe related to the new postprocessin…
hmans updated
2 years ago
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I'm creating a roguelike game which, like most roguelikes, I'm using procedural generation to create my maps (a combination of cellular automata, Random walk and Perlin Noise), which, in my case, is r…
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Cave generation
references:
http://gamedev.stackexchange.com/questions/53400/cave-generation-with-perlin-worms
http://gamedev.stackexchange.com/questions/12603/how-is-a-3d-perlin-noise-function-used-…