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**Is your feature request related to a problem? Please describe.**
Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.
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When using perspective with an off-axis projection, `mat4.frustum` is used instead of `mat4.perspective`. In v3.4.1 there's a `mat4.perspectiveZO` method for WebGPU, but no `mat4.frustum`. So web apps…
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Hi,
in scientific visualization it is sometimes needed to use isometric projection. Is it possible to use such a camera model?
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Firstly, thanks for all your hard work on the globe feature, I've just given it a go and it looks great!
I don't generate vector tiles for zoom levels below 2, as it's slow and there's not really a…
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- Adding peripheral vision to 3D views
- A better UX for 3D views
- We've been using the wrong 3D projection method for 20 years
- We have a technology to do better now
[This research from 199…
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Regarding the camera: panning, orbiting, zooming, fitting selection to screen, and a quick access to canonical views (front, back, top, bottom, left, right), allowing both perspective and orthogonal p…
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Thank you very much for your release code
I would like to ask why the following code needs + flow[:, 2] * -(focal_x * t[:, 0]) / (t[:, 2]*t[:, 2]) instead of just using flow[:, 0] * focal_x / t[:, 2]…
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Sorry to bother you, my own code level is not very good, and I have some questions about how to calculate the projection of 2D joint points
`def projection(pred_joints, pred_camera, center, scale, f_…
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### Describe the feature you'd like:
I want to achieve the effect of this video, how do I do it
https://www.youtube.com/watch?v=6jHafwiaFAE
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Need to check what projection type is being used. Something like a perspective projection might look better