-
When you repack Bloodborne menu_knowledge.tpf.dcx files the .dds is corrupted.
The same portion of the .dds is cut from the image every time you do this.
I have uploaded an example of what I'm tal…
-
Even just unpacking and immediately repacking it I lose all voices in the game. Any idea why that would be happening? I'm trying to add a new voice to the game and the only way I could think to do it …
-
### Bug Description
I was trying to do Tree Summarize with llamacpp and Mistral-7b. However, I encountered an issue where the model has a default BOS token embedded. When I use promptemplate a BOS …
-
An example archive I ran into was NeedleShader.pac in Sonic Frontiers. Unpacking appears to work fine, but repacking those unmodified files results in a .pac archive that's about 25% larger than the o…
-
Hi guys. Foremost, big thanks to all your team for maintaining this wonderful program.
Your latest version with all those new features as inline "open" button and all other functions are really make …
-
With reference to the following thread:
https://discuss.erpnext.com/t/repacking-valuation-difference/18908
I am not sure how the rest feels about this but I think it would be good of the valuation…
-
**Is your feature request related to a problem? Please describe.**
I'm currently attempting to replace the audio in the recently released PC version of Warriors Orochi 3 with the dub audio from previ…
-
I've followed the instructions exactly, I've tried modifying the node_module and repacking, nothings working. Pls help
-
Hi,
I've noticed interesting tool behavior - when postgres kicks off anti-wraparound vacuum for a table,
pg_repack fails to notice that when re-generating table's indexes:
`
78434 | postgres …
-
Hello,
Is there a way I can revert the extraction, like putting the audio files back into its original .pck file?