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Hi,
I'm using threlte and @threlte/rapier for a 3D application that should perform a deterministic simulation across multiple devices.
The official documentation of rapier guarantees determinism, i…
nicmr updated
2 months ago
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### Tested versions
- Reproducible in 4.2.1, 4.3.dev4
### System information
Godot v4.3.dev4 - Ubuntu 23.10 23.10 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 () - Intel(R) C…
Pshy0 updated
6 months ago
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The error message is that an index out of bounds error is happening here in `interaction_groups.rs` line 440:
```rs
let mask1 = if !is_fixed1 { self.body_masks[i1] } else { 0 };
let mask2 = if !is_…
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I have a soft body that is anchored to a rigid body A, and it collides well with other rigid bodies. However, when I use the mouse to modify the position of rigid body A and deform the soft body, the …
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This relates to https://github.com/WEC-Sim/WEC-Sim/pull/925. I'm working on updating the WEC-Sim BEMIO examples to Capytaine v1.4, and calculating hydrostatics directly in Capytaine. It seems that th…
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I'm currently using FCL to perform collision detection on non-convex shapes, which I have broken down into several convex meshes. I then group together these convex meshes into `fcl::BVHModel` models …
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### Godot version
3.x build 65ab9130e1e323b43b94f3336a58b6c6e7681c28
### System information
OS: Arch Linux, CPU: Ryzen 5, GUP: RX 480
### Issue description
Collisions between two physics bodies b…
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I'm surprised that this is not possible, well at least it seems impossible, and the docs aren't helpful at all and doesn't detail that. It seems to be pretty random. In some cases, there are collision…
Moi78 updated
2 years ago
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There is a bunch of duplicated code between the different rigid body classes. We should come up with a base class that encapsulates things like `setSolveRigidBodyVelocity`.
I am assigning @amneetb …
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Should affect players, and all rigid-bodies (dynamic objects).
![unnamed](https://user-images.githubusercontent.com/8560365/78083561-75a2da00-737b-11ea-8d05-2b84ea379627.jpg)
The Creoverse SDK w…