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Kirby tilt and tumble is the only game that doesn't work for sameboy it uses mbc7. The other emulators works. The game freezes to white screen after Gameboy color bootup
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334B is the minimum size needed. 334th Byte is the header checksum, which is the last header byte touched by the bootrom. Global checksum doesn't get verified. [ SIERPINSKIBOY](https://www.pouet.net/p…
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There are some homebrews and ROM hacks that have SGB borders while in GBC mode. One example of this is Pokemon Crystal Clear. Is there any possibility of this being supported in SameBoy?
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Hi. On Linux, this has already been solved. But for the Mac version, what you can do is add the option to download all the emulators if Homebrew is installed. And if Homebrew is not installed, the opt…
CHJ85 updated
8 months ago
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Hi,
Thanks for this wonderful project! It's great to get some earlier validation rather than having to wait for implementing the LCD.
In my first attempt (using [`06-ld r,r.gb`](https://github.c…
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Whenever I load up a game from the Super Game Boy, the sound isn't exactly right, it's hard to describe but it's a few pitches off,
Some tested examples, comparing it with the standalone BSNES a…
ghost updated
5 years ago
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GBA resolution is 240x160, which makes the screen huge when scaled to full screen. it would be useful to have an option to give an SGBA/GBP border and output as 320x224 or 640x448. SameBoy has a simil…
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It's practical to have ROM title in window title, to see which window is which.
A related useful feature would be if ROM title was be printed instead of "SameBoy" when Alt-Tabbing.
(I'm using th…
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I've only found this issue on one game so far but if I play Animaniacs with either super game boy the music stops working. This is fixed by running it in bsnes or higan, but then of course I have to u…
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The border in the intro text screen is misaligned. You can see it in this video for example, where it's zoomed in and really obvious:
https://www.youtube.com/watch?v=KsthKsr_2Sw&t=32s
You can al…