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```
One big thing I'm missing is an option to emulate the savegames to the SD
card. This should save us ALOT of space on our nand. It's already done in
uLoader. If this thing could appen I think many …
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At version 9b1158a, saving and loading is implemented by java serialisation API.
So newly created savegame size is around of 3Mb while the size of /res directory is about 300 Kb.
At this moment save…
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### Describe the Feature
~~自动化控制~~
启用数量控制
### Your Savegame
_No response_
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The savegames are currently not ordered by their creation time or alphabetically on GNU/Linux. Both would be somewhat sensible.
I guess they might be ordered by inode order and I did not look at the …
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When responding to #530, it occurred to me that with development, savegame versions will change and that could break previous savegame data. I had thought about this in the past about allowing the gam…
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I'm working on converting this to C# classes and am seeing a duplicate variable declared here of `ClassName`:
https://github.com/electronicarts/MELE_ModdingSupport/blob/master/DataFormats/ME1_Savega…
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Voukras had 465 saves and making a new hardsave caused an older one to be overwritten (maybe specifically a save of the same map?).
We should:
- [ ] have a warning when starting a new game about…
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(In Sandbox mode) The game has crashed twice during autosaving and once during a manual save. This ends up corrupting the savegame. All placed objects and foliage are deleted, and any terrain changes …
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**OS:** Windows 8
**Version:** 0.3.4.1
**Commit/Build:** 62d66ca
When I try to open this savegame, nothing happens. I either stay in the menu, or in the current savegame, depending on where I loa…
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Have you ever thought of being able to save savegame directly to the cloud?
Like google drive, or dropobox or if you prefer others.
I thought about this by looking at the ScummVM app