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Hi,
When using ThorVG on embedded systems me and our users also faced hard to debug out-of-memory issues. According to my best understanding these memory areas are used now:
- Normal heap with `m…
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(1) U-Net based model
* U-Net 2D / 3D / 2.5D
* **FusionNet** / Dense U-Net
* **V-Net**
(2) DeepLab 구조
* Pyramid Scene Parsing Net
* Atrous Pooling (?) -> 공부
(3) DeepLab v3
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### Tested versions
Reproducible in 4.2.stable
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.…
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### Feature description
First of all, thanks for adding the ability to integrate [OGC 3D-tiles](https://www.lutraconsulting.co.uk/blog/2023/11/16/3d-tiles-in-QGIS/) scenes to the 2D or 3D Map views s…
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### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Windows 10, 64-bit, 22H2 OS BUILD: 19045.3996 - Compatibility rendering (OpenGL3)
### Issue description
I am working on…
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Hello, I am exploring the scene parsing instance segmentation dataset and found some weird labels.
![image](https://user-images.githubusercontent.com/19247030/66698011-0f62c600-ed0d-11e9-81bd-a038f…
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This is a bit of a placeholder issue since my current thinking is that support for different file formats should live in their own packages, so (e.g.) a COLLADA package can be focused on parsing COLLA…
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So x3d.org.
The issue with using x3d is the language itself supports much more features than our ray tracer supports. Also xml is ugly. I was thinking I'd start off by writing a basic parsing for a ve…
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**Original issue title:** Provide warnings and/or errors for preposterous mass properties
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**Is your feature request related to a problem? Please describe.**
When building models and scenes,…
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I am currently attempting to render the dataset by parsing the provided JSONs and rendering with blender cycles.
The provided scene JSON files contain parameters for lights to be placed in the scen…