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Hi. I use DepthBuffer for some post-processing effects and as far as I understand current shader implementation does not fully write anything there, although in the shader itself I see a "DepthOnly" p…
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### Is your feature request related to a problem? Please describe.
Currently, PBS Rim has some pretty cool effects you can do with it, but what I want to do with it is a sort of "fresnel transparency…
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At a very high level - the broad categories of things I think of as ways to make more webGL shaders available are (not in a ranked order):
1. Shaders for measured templates for things like spell effe…
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Hi,
I just installed Coot-1 on my Mac (macOS Monterey 12.7.4). I used the build-it script and then used brew to link it to /usr/local/bin/coot.
When launching Coot, a black window is opened with h…
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## Bayonetta 3
#### Game Update Version : 1.1.0
#### Current on `master` : 1.1.338
#### Graphics Backend : Vulkan & OpenGL
On OpenGL, the game boots but has some serious graphical deficienci…
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I check the source code. The sharpen-only and casUpsample use the exact same shader and parameters in file: https://github.com/GPUOpen-Effects/FidelityFX-CAS/blob/master/sample/src/VK/CAS_CS.cpp
…
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The more leaves on trees are not affected by shader wind effects.
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Would it be possible to not just read game render targets, but also write to them, if not by custom ReShade shader, then by doing at least some slight post processing like brightness\contrast? For exa…
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1.marking a humanioa npc,use playerskin or custom skin, (in this time,many players used Double_layer skin)
2.let your shader used seus mod or lab pbr
3.look this mess:
![2024-05-28_16 59 10](https:…
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### What happened?
I have a sky rendering issue in Minecraft 1.19.2 with Complementary Shaders 4.5.1 when using Rubidium 0.6.2a and Oculus 1.2.8a.
The sky shows a very light box at the horizon in…