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Hello, we have an issue with the Wireframe shader for iOS. We tried using the shader from Assets/Shaders/Wireframe/ShaderGraph with the material from Assets/Shaders/Wireframe/Materials that we put in …
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Hi, I have imported GLTFast on unity 2022.1.14f1 with urp version 13+, however, we are having an issue where transparency from the model doesn't render properly and emission doesn't render the right c…
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[Mathbox](https://github.com/unconed/mathbox) and [ShaderGraph](https://github.com/unconed/shadergraph) have not been updated in a while unfortunately, but they're **really great** examples of a compo…
saabi updated
3 years ago
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Right now we do all our shader compiling through vfxcompile.exe. It would be great if this was all done through resourcecompiler to help streamline things.
Here's a few considerations we need to ma…
xezno updated
6 months ago
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Hi, first I want to thank you for that amazing package!
While importing a model with some glass materials I was surprised to see it totally opaque.
In the shader graph you linked _Albedo Sample T…
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Since shader graph is now supported for non-URP project, I've been trying to convert this URP shader into a non-URP shader graph. But I keep encountering error with the custom node in the shader graph…
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Hi and thanks for your work to get this into Unity!
Blindly adding this to a 2020.3.8 project with HDRP 10.5.0 results in some compilation error on the Sample node. I'm not that familiar with Shade…
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No errors.
It works for Unity2020.3.35f(URP10.9.0).
I want to work with URP12.1.6 because it is URP11 or higher that can produce shadows with Point Light.
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For now I'm remapping the values to positive numbers. 255 is arbitrary and causes rounding errors similar to the vertex rounding you see in playstation games. The resulting textures are "white" but co…
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Error when building apk in Unity 2020.3, while build successfully but show nothing when changing to URP. It should be the shader's problem.