-
The audio should be handled in multiple channels to allow simultaneous sounds effects/music.
The Music will be handled by a separate controller utilising pygame.mixer.music.
The sound effects will at …
ghost updated
11 years ago
-
# Plotting partial pooling in mixed-effects models - Higher Order Functions
There are a lot of bilabial sounds in that title
[https://tjmahr.github.io/plotting-partial-pooling-in-mixed-effects-model…
-
I am using howler for a web video game that I created, and every now and then I am extremely upset by hearing my sound effects start with an awful pop sound.
I have captured my system audio to demo…
-
Idea is to make a bunch of commonly used effects that can be instantiated as needed with a simple parameterized function call. Something like blackpowder_smoke.play(intensity) or flash.play(intensity,…
-
### Game Version
1.19.5
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
The player model animation and visual effects on the screen appear even though the playe…
-
I like the idea of adding some sound effects, for example:
* Boxing bell (for when a challenge begins)
* Some kind of robot beeping (for when agent is thinking and waiting to speak?)
* typing sou…
-
### Which component should be improved?
Audio
### Describe your suggestion
Some entities, like the `prop_testchamber_door` and the `prop_button` have sound effects that cannot be changed without re…
-
It's not a particularly big issue, but i'm curious if there is another value type(s) to the Randomness condition.
For example, in the Replacer JSONs: I have multiple audio clips for the Old Bird's …
-
To reproduce, auto-start the aircraft. Once both engines are running at idle and the sound effect of the running engines are playing, toggle a switch on KMA 20TSO, the DME unit, the NAV select buttons…
-
I tested [Rayman Origins](https://store.steampowered.com/app/207490/) and it worked perfectly fine for me, including sounds, controller input and effects.
- Ubuntu 18.04.1 LTS (64 bit 4.15.0-32-gen…