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I am currently developing RTS game. In places with water i encountered FPS drops by 2x. I am using this settings for water:
```rust
.insert_resource(WaterSettings {
heig…
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No matter what the radius it looks bad
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In the Physics example (bsfExamples), the spheres exhibit heavy artifacts once having left the plane on which you spawn (and moving 100-200m further away).
![SSAO artifacts](https://user-images.git…
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we should split units setting out of project.toml and because you want to commit your units to git but you don’t wanna commit your theme etc. so we need two files. Settings for stuff that you want in …
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### Godot version
3.3.2.stable
### System information
Windows 10, Vulkan, RTX 2080
### Issue description
MSAA appears to mistakenly cause blurry screen when screen space effects are ena…
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### Godot version
3.3.4-stable
### System information
Linux Nvidia 1070, GLES3
### Issue description
![image](https://user-images.githubusercontent.com/682658/165351326-f8a5f910-fb8f-4e04-b557-95…
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### Describe the project you are working on
Any 3D project with lightmaps
### Describe the problem or limitation you are having in your project
Godot offers screen-space ambient occlusion, bu…
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Hi Rui,
I tried to make the effectcompositor work by running those examples (colorgrading.xml, ssao.xml, etc.) However, when I enabled both --shadowed argument and (pe)ssao.xml, the scene just freez…
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I believe I have already found one peculiarity in the image regression testing due to #3454, which is puzzling:
https://github.com/pyvista/pyvista/blob/051b08e20dfb1ecf29631f48f9fb68ac28fa920a/test…
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### For?
S&Box
### What can't you do?
I'd love to be able to see metallic values in the scene view to help with tweaking materials and seeing how other assets are using them.
### How would you lik…