-
AFAIK this was the only problem caused by the mod. We were playing simulacrum and I (the host) was playing as void fiend while 2 other clients weren't, and every so often a void potential couldn't be …
-
I'm trying to replace my uage of Tugboat with Fishy Steamworks so that I can fully utilise Steam's offering. However, I'm having trouble getting a connection between my hosted server and my local clie…
-
InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.
System.Threading.Tasks.TaskCompletionSource`1[TResult].SetResult (TResult result)…
-
Throws a "Connection was closed by peer, Timed out attempting to connect" when attempting to connect to a Mirror server running on a dedicated server running Steam Game Server and connecting via the s…
-
### What problem is this feature trying to solve?
Currently there's no way to query all UGC for a given application.
### How would you like it to be solved?
The Steamworks API provides the [`Create…
-
For some reason using :SetModel() on another player clientside causes some kind of desync issue, i'm honestly not sure what to call this.
It happens on p2p x86_64 and srcds linux main branch.
Basegam…
-
Hi there! I'm using steamworks version 20.1.0
Unity version: 2021.3.13f1 (m1 version)
OS: macOS Monterey 12.5
I've got an error when trying to initialize steam api
```
[Steamworks.NET] Could not …
-
Steamworks.Ugc.Item has a bool IsSubscribed().
it also has AddFavorite() and RemoveFavourite().
I've looked everywhere and can't seem to find a way to determine if an item is favourited or not.
A…
-
Hi,
your code seems to use an outdated version of Facepunch.Steamworks. Do you plan to upgrade your code to use the current version?
-
Add the ability to call steamworks functions in GameGuru.
Specifically TriggerItemDrop, SetAchievement