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### Checklist
- [X] I have used the search function to see if someone else has already submitted the same feature request.
- [X] I will describe the problem with as much detail as possible.
- [X] Thi…
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I used basic setup here with module Alway Know Enemy (AlwaysKnownU) synced to commander and a few enemies.
Start scenario, commander will send units to attack enemies and will use helicopter for tr…
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Well its in the title, if a round takes longer than 2 minutes, god forbid you go a second over, the next round it will spontaneously combust, and go into negatives
*Steps to reproduce whatever thi…
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### Description of the bug
There is somethings that work really great, but in general there is missing some alternative texts like when playing media, there is many buttons that are missing alternati…
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**Describe the bug**
I was doing what it was told, open powershell on admin, use the script, select the default, and I waited for 20 minutes...but that was 8 HOURS! And even that shows NOTHING, In 24…
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### Component
other
### Device
Dell OptiPlex 7010
### Dasharo version
v0.1.0 (EDK2 with TXT)
### Dasharo Tools Suite version
_No response_
### Test case ID
_No response_
…
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### Describe the bug
When moving items via AIM to another tile, game freezes and takes several minutes to recover. Happens 100% consistently for me on this save. It's possible it has something to d…
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### Description
In zoom out, an inserter appear on the selected block at the end of the block boundary. It only gets rendered if this block boundary is visible within the viewport. When using a keybo…
jeryj updated
2 weeks ago
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### Feature Description
Currently, the working hours are counted based on how long it actually takes. In many real scenarios, the leader first estimates the required working hours before creating the…
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### Describe the bug
The documentation of [read_parquet](https://aws-sdk-pandas.readthedocs.io/en/stable/stubs/awswrangler.s3.read_parquet.html#awswrangler.s3.read_parquet) function suggests that usi…