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AWSIM requires very high end hardware to run. AWSIM uses HDRP.
Potential render pipelines:
- [URP (Universal Render Pipeline)](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universa…
xmfcx updated
5 months ago
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Do you plan to support Unity apps developed for the Apple Vision Pro using the AVPro video player?
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I saw that the Unity store page requires Unity2019 and above, but the introduction is supporting Unity2018 and above, which shall prevail?
Also, what is the difference between the trial version and…
Winvz updated
8 months ago
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[![Bountysource](https://api.bountysource.com/badge/issue?issue_id=60853960)](https://www.bountysource.com/issues/60853960-lagless-vsync-support-add-beam-racing-to-retroarch-now-1082-bountysource)
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
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### Original issue opened by:
Victor-x1
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Hello! I wanted to report that the following Unity package upgrades to MRTK3 are quite stable. No major compiler errors produced. Hope this helps out thos…
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Link to https://docs-multiplayer.unity3d.com/releases/tools/network-simulator.md/ is dead, from line
```For more information, see the [Network Simulator documentation](https://docs-multiplayer.uni…
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Hello,
As shown in the following two pics, which are exported from the same scene.
![image](https://user-images.githubusercontent.com/45345643/49415145-b521dc00-f7b0-11e8-9c91-b1ae3c683afd.png)
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I have a Yaw VR motion simulator and would love to see motion support.. I even bet you could beat Frontier to adding official telemetry output! 😆
Some ways to add telemetry output:
https://www.xs…
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Have you seen this? It looks really interesting.
http://railsimroutes.net/blog/?p=891
http://web.archive.org/web/20101129142153/http://openbve.trainsimcentral.co.uk/openbve2.html
(https://github.com/s…