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I could be interested by having something similar to deferred or composite programs, but running right before gbuffers programs (should not be too complicated imo).
Also, but more complicated, be…
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I have been exploring the use of napari for displaying large volumetric data and wanted to provide some issues / feedback.
Before that: thanks a lot for developing napari, I really like the design of…
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When using the deffered renderer, it seems you have to significantly reduce the volumetric fog amounts by quite a lot to get similar results to what you see in the forward renderer.
Deffered clust…
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### Describe the project you are working on
A VR physics game similar to Bonelab, with a futuristic Aesthetic
### Describe the problem or limitation you are having in your project
Currently, there…
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### Godot version
Godot v4.2.dev5.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 (NVIDIA; 31.0.15.3734) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Syste…
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## Summary
I would like to implement rendering of an emissive medium (that is also possibly absorbing/scattering), but I'm not sure what the best place to start is. From what I can tell, the `volpa…
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Hi Keijiro,
First of all this is really awesome works man.
and yeah i know that this version are prototype and you will improve it again in the future, so i just want to request some feature that mayb…
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File "/home/zzl/anaconda3/envs/poco/lib/python3.7/site-packages/torch/utils/cpp_extension.py", line 1683, in _run_ninja_build
raise RuntimeError(message) from e
RuntimeError: Error compiling obj…
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From @Rettoph:
> Hey! Love the mod, it looks amazing. I think i found one bug, not sure if theres a better place to report it.
>
> When landed on either The Mun or Minmus and clicking "Return to…
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Hello, your work is very interesting!
I execute `evc -t gui -c configs/projects/realtime4dv/rendering/4k4d_0013_01.yaml,configs/specs/video.yaml` on the Minimal Dataset.
I have the following error:
…